print and play, for free

How to craft your games

You will need:
-A color printer and DIN-A4 sized paper sheets.
-Poker sized cards (6,3 x 8,8cm).
-Deck sleeves for collectible cardgames. They can be bought at shops that sell boardgames or collectible cardgames.
-Some games require additional components, as dice or tokens, that cannot be printed. Check the rulebook of each game to see what you need. It's a good idea to get a cardboard box to store your crafted game.

Print once each PDF file of the game. Make sure you print these files at 100% their original size, disabling any "fit to page" option.

Cut the cards one by one, using the scissors. Next, put in each deck sleeve one of your paper cards, along with a poker card in the back, as shown. Donít glue the cards: the pressure will hold firmly the paper card into the sleeve.

Solid sleeves are great to craft single-sided cards. If you use solid sleeves, there's no need to print the Backs file with the card backs.

Clear sleeves allow you to craft two-sided cards, placing in a sleeve the front and back paper cards, with a poker card in the middle, as shown. You can also use clear sleeves to craft single-sided cards, by printing the Backs file and using it as back paper cards.


Is this a trick for a following paid product?

There is no trick. I'm giving away my games because I find it fun.

I was lucky enough to discover the Internet when free culture was a thing and internet users were eager to altruistically give away their effort. This is my way of returning the favor. On top of that, nowadays is near impossible to make a living of designing boardgames, so this way of publishing my work feels more pleasant to me than undergoing the risks of a self-publishing crowdfunding.

Could you offer files for Artscow or Printerstudio?

Sorry, no. The whole catalog of SinPa Games has been made for the love of it, and I don't like the idea of a professional printing company being the only one getting profit from our work. I don't mind if you build or even share your own Artscow or Printerstudio versions of our games, but SinPa Games is not going to give any official support to those formats. I always recommend to handcraft our games.

Could you work for free for me or for my company?


Which development tools do you use?

Pen and paper for the initial concept. Then I spend many months searching graphical resources through copyleft repositories or finding volunteer artists to get legal art. At the same time, I use Notepad to shape my disconnected ideas into coherent numerical values for the first prototype. From that point on, I layout the cards with GIMP and print the prototypes in a copy center. I craft a new prototype each two weeks, and keep testing it with friends and/or local gaming groups. Sometimes the game doesn't work and I have to reset the whole development and get back to the Notepad stage. Once everyting works, I write the rulebook using OpenOffice.


Send your questions and comments to:
info (AT) sinpagames (D0T) com

You can also find me in the following social networks: Boardgamegeek (in english), Darkstone (in Spanish) and laBSK (also in Spanish).